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Overpainting of 3D render, improving and finalizing of existing art;
Collaborate with Project Art Directors, Leads, and external teams;
Produce work in an efficient and timely manner, on schedule.
4+ years of experience as a 2D Artist in GameDev;
Matte painting and overpainting, and concept, making final art for the game;
Experience in drawing buildings and props;
Strong understanding of proportion, composition, color theory, lighting, and environment design;
Strong knowledge of Photoshop and Substance Painter;
English — Intermediate.
Paid vacation of 23 working days per year ( + your birthday is the additional day off).
Paid 2 urgent days per year.
Health insurance after the trial period.
English-speaking clubs for language practice and development.
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